torsdag 14 april 2011
So how do we work? Well, I at least, work in our prototype level. We call this level Programmer Art Hell. It looks like the Matrix, except all the robots that created it were drunk. We have a few features in this level that's worth to mention to our beloved fans.
These are walls.... That's it. Right now they are just tested on the battlefield to see how they look in the game. These lack collision so far and will probably be changed in size...and placement.
The Jump Pad! A cool feature that let's the character reach high grounds (use at own risk!).
Upplagd av Square Eyed Vision kl. 09:04