onsdag 25 maj 2011

Almost There...

Getting close to Gotland Game Conference, this post will probably be the last. Only a few days left and the whole team's been working their Branes out. So make sure you come to GGC and try out our game: Bane.

onsdag 18 maj 2011

This Blog Should've Bane Funnier

The game is coming along nicely and taking a break from the massive update streak, I decided to show you guys other pictures of the game.
Square Eyed Jungle Vision is back, baby! Now even prettier and stealthier(is that even a word?)!

Here I accidentally set fire to the whole level.

This is how it looks when you lie on your back, watching the outer wall in your base under a ramp.

And lastly, an awesome picture made by our biggest fan AbZoLiuMfAN98 where the artist got the title offensively wrong.
Thank you so much, AbZoLiuMfAN98!

tisdag 17 maj 2011

Spawn Machine

måndag 16 maj 2011

Dynamic BGM

fredag 13 maj 2011

A New Warrior Has Entered The Arena!

Last AND least! A new warrior, the last character for our demo version!
Thanks to Stina Rahm for this awesome picture.

Happy Friday the 13th!

Crystal Lights

Previously on Square Eyed Vision's blog:
[something] [something]... power-up crystals... [something] [something]

And here we have it! The power-up area on the level.
Uhh...okay, not exactly like that. I just made it extra flashy for the blog and didn't accidentally the 70's.

What happens here is the big crystal in the middle charges up and lits brighter and brighter. When it is at its brightest, the big crystal is ready and the surrounding small crystals will glow. When a character touches the big crystal after it's ready, the big crystal will explode and unleash power-ups to the surrounding players for a short period of time. And then it will go back into charging. The colors of the crystals indicates what kind of power-up it contains.

Of course, there will be traps and stealth areas for ninja haxx tactics so make sure to keep your eyes open (yes, ALL of them!) for ambush or plan an ambush to humiliate your opponents.

I've added a Facebook Like button. So make sure you like like you've never liked before! Like a Boss!

(If this blog entry seems different than before then it's because this site was under maintenance for a while and removed the original "Crystal Lights" entry. But just because I'm so nice to you fans I decided to rewrite everything (yes, EVERYTHING)) 

måndag 9 maj 2011

Extreme Makeover: Bane Edition

Much cred to Maria Norkvist for making these and showing she's having fun while working (or is extremely bored ò_Ó). I would include a makeover version of Bazooka Girl too but that would be offensive to... bazookas...

Make sure to also visit other dev blogs from the group:

Maria Norkvist:

Elias Press:

Stina Rahm:

Square Eyed Vision's blog:
http://squareeyedvision.blogs-... oh wait...

onsdag 4 maj 2011


Now we're talkin'! The level is taking a turn for the better and shaping up. We have the three nodes ready, whereas the middle is surrounded by spikes for awesome trap setups. The lower corners are the power-up crystals that shatters from time to time. The upper corners are the spawning points for each team. The boxes surrounding the Nodes are shops where you can buy different defense towers to protect your captured Node.

As you may have noticed, the level lacks textures on some parts and there is big wide space in the lower-middle part (I know, I didn't notice it either!). These are of course going to be changed and improved, so keep your pants on.

tisdag 3 maj 2011

Meet the Producer

Here he is, the last Square Eyed Visioneer: Joakim Edholm, aka Edholm.
Nah, I'm just kidding. Here is a better(?) picture of him
He is the one that started Square Eyed Vision at the beginning of the first semester last year. He has taken a lot of roles for this project. His main role is the Producer, but his roles also include 3D Artist, Level Designer, Animator, Mysfredag Organizer, Chuck Norris, Basejumping Pianist, Tyrannosaurus Rex, Fire Chair, Roof Roofer, and Backpack...Somethinger.

Ehh... That's it! You have now met Square Eyed Vision (finally!) and further updates will be more about our current game project, Bane. Speaking of which, we have a lot of content ready to be shown and I will make sure to update more frequently.