måndag 9 maj 2011

Extreme Makeover: Bane Edition


Much cred to Maria Norkvist for making these and showing she's having fun while working (or is extremely bored ò_Ó). I would include a makeover version of Bazooka Girl too but that would be offensive to... bazookas...

Make sure to also visit other dev blogs from the group:

Maria Norkvist:
http://marianorkvist.blogspot.com/

Elias Press:
http://eliaspress.blogspot.com/

Stina Rahm:
http://stinarahm.blogspot.com/

Square Eyed Vision's blog:
http://squareeyedvision.blogs-... oh wait...

onsdag 4 maj 2011

Levelution

Now we're talkin'! The level is taking a turn for the better and shaping up. We have the three nodes ready, whereas the middle is surrounded by spikes for awesome trap setups. The lower corners are the power-up crystals that shatters from time to time. The upper corners are the spawning points for each team. The boxes surrounding the Nodes are shops where you can buy different defense towers to protect your captured Node.

As you may have noticed, the level lacks textures on some parts and there is big wide space in the lower-middle part (I know, I didn't notice it either!). These are of course going to be changed and improved, so keep your pants on.

tisdag 3 maj 2011

Meet the Producer

Here he is, the last Square Eyed Visioneer: Joakim Edholm, aka Edholm.
Nah, I'm just kidding. Here is a better(?) picture of him
He is the one that started Square Eyed Vision at the beginning of the first semester last year. He has taken a lot of roles for this project. His main role is the Producer, but his roles also include 3D Artist, Level Designer, Animator, Mysfredag Organizer, Chuck Norris, Basejumping Pianist, Tyrannosaurus Rex, Fire Chair, Roof Roofer, and Backpack...Somethinger.

Ehh... That's it! You have now met Square Eyed Vision (finally!) and further updates will be more about our current game project, Bane. Speaking of which, we have a lot of content ready to be shown and I will make sure to update more frequently.

fredag 29 april 2011

The New Title

nuff said

torsdag 28 april 2011

Meet the Artists

By request, I am forced happily willing to introduce our very skilled artists to the world. These people strive to make the game as aesthetically pleasing as possible and have done a very good job so far. Keep it up, guys (and gals)!

David Klint, 3D artist. When he's not 3D-ing he goes to war and shoots people... with airsoft guns. Don't worry, he's completely harmless and a really chill guy... when he's not in Rambo mode.

Mattias Engström, 3D artist. This dude is getting married this summer. If you see him in real life, make sure you congratulate him (or warn him, whichever you prefer. I recommend the former).
Maria Nork-... wait, wrong picture. Hold a sec...
There we go. Maria Norkvist, 2D and 3D artist. This multitasking gal loves to work and can't stop working. She also has the record of shortest lunch breaks.Yes, she is THAT determined to make this game!
Stina Rahm, 2D artist. She is responsible for the incredibly well-made concept arts of the characters you have seen. So, much cred to her. She is also the only girl in our group with a mustache (or that's what the picture depicts). How hardcore is that!
Elias Press, Lead and 2D artist. Don't let his angry look scare you, he's a very cool and calm guy that makes sure everybody is working and working right. Like a Boss. He is also half Swedish, half Norwegian, half Hungary. Whoa, that's a lot of halves!

I hope I didn't forget anyone. We have one more member and he is the most important one (well, we all are equally important, but for dramatic effect let's pretend now he is the most important). This last person has so many different roles that he requires his own blog entry.

I might as well add that our title of the game has been decided and as soon as the logo is ready, I will post it to this blog. Until then, live long and prospelium.

tisdag 26 april 2011

Meet the Characters

No, we are not dead. It's been Easter and while people might have taken breaks, we have worked extra hard these past days. A lot of technical stuff has been made and the artists are working hard to make this game look beautiful. As an apology for not updating and letting our millions of fans refreshing this page on an hourly basis, I decided to introduce you to our characters' concept arts. Mind you the characters are still being developed.

Starting with the Starving Barbarian!


Next up: B-Bob!

My favorite: the Bazooka Girl!

We have another character that is not quite done yet. But when it's ready, it will be great. No, awesome! No! Awesomely great! This awesomely great character will also be the last in the roster for the GGC version. After GGC we will add A LOT more characters. So get hype!

tisdag 19 april 2011

Meet the Programmers

Taking a break from showing our level, I decided to show you (the best) part of Square Eyed Vision: the software engineers, a.k.a. the programmers or 5qu4r3 3y3d \/1510N...yeah, you get the point.

Pelle Boström, with his trademark "O RLY?" sweater. This dude burns with passion for this game and keeps adding unnecessary, and yet very useful, features for the game during his free time. Crazy man!

Elon Mallin, our Lead Programmer. The go-to-guy whenever we have problems with programming. Here he simulates how he works...in front of a camera.

Joakim Östlund Andersson, the man who doesn't believe in sleep. You give him a one week assignment, and he takes it literally and works constantly the whole week without sleeping! He is also one of the producers, so mad props to this guy for multitasking.

Last, but not least, Sayo Nariño, a.k.a. Mr Blog Writer. I am one of the programmers and also Lead Quality Assurance. I have been known to create overly complicated algorithms for scoreboard records and also having a knack for finding bugs in games. Here I am posing as a mafia hitman... yes, "posing"...

And here comes the usual preview of what's to come: here we have a large chunk of the group, chillin in the sun and eating ice cream, looking mad because they are taking a break and not working (actually, the sun was in their eyes... but seriously, they should've been working instead >_>)